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Harvest Hill

Harvest Hill

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Devlog

  • Update v1.2.2
    November 07, 2023 by Maaack
    1
    A large minor feature / bugfix update. Changes: Full gamepad support! Works in all menus and dialogue windows. Makes game more fun. Multiple fixes for device inputs. Adds confirmation box for removing... Continue reading
  • Update v1.2.1
    November 05, 2023 by Maaack
    A minor / bugfix update. Changes: Fixes pickups occasionally getting yeet off screen. Fixes quick slots to support picking up every item. Adds messaging to loading screen in case of stalling... Continue reading
  • Update v1.2.0
    November 01, 2023 by Maaack
    This includes accessibility improvements, more consistent theming, and an end credits scene. Here’s the full list of changes: Nah it's pretty boring. I'm not going to write it out... Continue reading
  • Update v1.1.0
    October 27, 2023 by Maaack
    This update includes many bugfixes, QoL changes, and balancing improvements. I generally preserve builds submitted to a jam, but in this case, I wanted to include these changes in this edition. It doe... Continue reading
  • Launch of Harvest Hill
    October 22, 2023 by Maaack
    Harvest Hill is a farming-simulator... with theft! I made this game for the Godot Wild Jam #62. The theme was "Harvest", and I also incorporated two wildcards, "Carpe Noctem" and "One or Two?". A sing... Continue reading
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