Sprout Lands TileMap Godot Plugin
A downloadable asset pack
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Available in the Godot Asset Library
Made in collaboration with Cup Nooble.
See it in action in Harvest Hill.
More detailed instructions at GitHub.
Usage
The example scene can be opened and worked in directly. If you'd rather start from scratch, there are detailed instructions on the GitHub.
- Select a layer you want to draw on
- Open the TileMap editor, (if it is not open already).
- Select to draw terrains.
- Select a terrain to draw (ex. Grass).
- Draw the terrain (ex. Grass) in the scene view.
Notice
The Premium TileSets Plugin does not include the Sprout Lands premium sprites. Those must still be purchased separately at Sprout Lands Asset Pack. Instructions are provided on how to combine the two together.
Status | Released |
Category | Assets |
Rating | Rated 4.3 out of 5 stars (3 total ratings) |
Authors | Maaack, Cup Nooble |
Download
Download NowName your own price
Click download now to get access to the following files:
Sprout-Lands-Tilemap-0.2.0.zip 297 kB
Sprout-Lands-Premium-TileSets-Plugin.zip 759 kB
if you pay $2 USD or more
Comments
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What is this exactly? Is it just the TileSets preconfigured for Godot? The plugin part confuses me
Yes, TileSets and TileMapLayers preconfigured with the Sprout Lands tiles. I call it a plugin because it gets added to the /addons/ folder.
I purchased the premium version of sprout-lands-asset-pack but I don't know how to use this plugin with the premium asset pack. Can you help me?
A premium version of the Godot plugin isn't available, yet. I will bring it up with Cup Nooble.
edit: Now available!
GOOGLE TRANSLATE USED
I really need this urgently, in fact I am ready to pay the 4 dollars I paid for the premium package again if it will speed up the work.
What's your deadline?
The faster the better but I think I can wait about a week
I'll work on a premium version of the Tilesets and update you when it is available.
Hi! Thank you so much for the plugin! I'm using Godot 4.3 and when I try to use the shingle end caps, it automatically overwrites the singles above with the roof ridge tiles. Am I doing something wrong or is this potentially a bug?
Thanks for trying it out! This package hasn't been updated for Godot 4.3 yet. They've just recently added TileMapLayers and are deprecating TileMaps. I plan to update this package for the latest version of Godot in the next month or two.
Regarding the specific bug you are facing, I don't think that's your fault, I also remember having an issue putting down the shingles a long time ago. I don't know if it was for the same reason.